🪱Bait
Baits are items that can be applied to a fishing rod to modify its behavior and improve fishing results.
Mechanics
When a bait is applied to a fishing rod, a corresponding Lore is added to the rod.
When the player casts the rod, the use effect of each bait is activated.
Effects from multiple baits stack.
Once a bait’s durability is depleted, it disappears.


Types of Baits
1. Eternal Bait
Provides permanent effects while applied to the rod.
Can be removed at any time.
Does not consume durability.
"game.bait_lore": "%bait_name% §7%amount%"

2. Single-Use Bait
Consumed after each use.
Example: If 5 single-use baits are applied, they will be consumed over 5 casts.
"game.bait_lore_1": "%bait_name%"

3. Durable Bait
Comes with a durability value (e.g., 30).
When applied, displays
[current/max]durability in its Lore (e.g.,[30/30]).Durability decreases with each use, and the bait disappears when it reaches 0.
"game.bait_lore_2": "%bait_name% §7[%now%/%max%]"

Bait Configuration Example
{
"item": {
"material": "GLOW_BERRIES",
"display_name": "<#EE9444>Bobber multiplier",
"lore":[
"<#D1823C>Bobber count: <accent>+2"
]
},
"durability": 0,
"modificator": {
"drop_inc": 0,
"drop_health": 0,
"speed_inc": 0,
"size_inc": 0,
"player_health": 0,
"luck_inc": 0.0,
"auto_fishing": false,
"bobber_amount": 2
},
"conflict":["ALL"]
}id - name of file
item - item configuration. LiteItems
durability - determines the type of bait:
0→ Eternal Bait (never consumed)1→ Single-Use Bait (consumed once per cast)>1→ Durable Bait (has durability; decreases per use)
modificator - modifier configuration. Modificators
conflict - defines compatibility rules with other baits:
List bait IDs that cannot be equipped together with this bait.
"ALL"means this bait must be used alone — no other baits can be applied simultaneously.
Creating a Bait
Go to the
/lfish menuand click theBait.Put the bait item in the
Addbutton to create a new bait config. All bait files are stored inserver/plugins/LiteFish/baits.

You can set modifications for this bait, or link it to the modification config using the
LINKbutton.

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