Fish Trap
How They Work
Each trap is linked to a LootMap category, determining the possible drops.
The category is selected automatically depending on the location of the block, or it can be linked to any category in the config
The trap also checks the nearby blocks — for example, water or lava — to select the appropriate fishing type.
You can configure the catch interval in seconds, defining how often a
catchevent occurs.Storage size determines how many items the trap can hold.
Players can open the trap and take items manually.
Important: Fish Traps do not load chunks or rely on tick updates. Loot generation happens on trap opening, taking into account the time since the last opening.
Configuration Files
All trap configurations are stored in:
plugins/LiteFish/trapsExample Config
{
"item": {
"display_name": "<#0FDCFF>Fish Trap",
"material": "SCULK_SHRIEKER"
},
"catch_time": 30,
"storage_size": 10
}item — defines the trap item properties.
catch_time — seconds between automatic catches.
storage_size — maximum number of items the trap can store.
Active Traps
All player-placed traps are saved in:
plugins/LiteFish/data/trapsLast updated