🔮Rarity System
Rarity System
Each category can contain an unlimited number of rarities. During loot generation, the system first selects a rarity based on its configured chance, and then rolls an item from that specific rarity.
You can assign a custom display name to every rarity. If not specified, names are generated automatically.
Automatic Rarity Lore
The plugin allows you to automatically attach a rarity lore line to any item caught from that rarity.
Config example:
"game.rarity_lore": "<insert_position:1>%rarity%"insert_position
Defines where the text will be inserted. 1 means the lore will be placed at the very top of the item's lore.
%rarity%
Placeholder that displays the name of the selected rarity.
Enabling / Disabling Lore Injection
You can toggle automatic rarity lore addition globally:
Path:
/lfish menu → Settings → Rarity
Setting OFF disables global rarity lore injection for all drops.
Per-Drop Configuration
Every drop can individually override this behavior. You can choose which items should or should not receive the rarity lore, regardless of the global setting.
This allows maximum flexibility — some drops can show rarity, others can remain clean
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