🔮Rarity System

Rarity System

Each category can contain an unlimited number of rarities. During loot generation, the system first selects a rarity based on its configured chance, and then rolls an item from that specific rarity.

You can assign a custom display name to every rarity. If not specified, names are generated automatically.


Automatic Rarity Lore

The plugin allows you to automatically attach a rarity lore line to any item caught from that rarity.

Config example:

"game.rarity_lore": "<insert_position:1>%rarity%"
Key
Description

insert_position

Defines where the text will be inserted. 1 means the lore will be placed at the very top of the item's lore.

%rarity%

Placeholder that displays the name of the selected rarity.


Enabling / Disabling Lore Injection

You can toggle automatic rarity lore addition globally:

Path: /lfish menu → Settings → Rarity

Setting OFF disables global rarity lore injection for all drops.


Per-Drop Configuration

Every drop can individually override this behavior. You can choose which items should or should not receive the rarity lore, regardless of the global setting.

This allows maximum flexibility — some drops can show rarity, others can remain clean

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