🔵Fishing Spot

Fishing Spot

Fishing Spots allow the creation of temporary hotspots in the world. These hotspots provide modifiers within a defined area and can affect gameplay mechanics such as drop tables or other player modifiers.

All configurations are located in:

Active hotspots are saved across world reloads. All data about currently active hotspots is stored in:


Functionality

Fishing Spots can:

  • Modify a drop table in the specified category.

  • Apply modifiers to players within the hotspot area.

Example Configuration


Configuration Fields

Field
Description

category_id

The ID of the drop table category that will be applied when a player fishes in this hotspot.

modificator_id

The ID of the modifier that will be applied within the hotspot.

storage

The number of uses for this hotspot.

time

Lifespan of the hotspot in seconds.

item

The item representing the hotspot. Throwing this item into water will spawn the hotspot, and the item will disappear.

animation

Animation applied to the hotspot. Available Actions: WORK, START.

display_text

Text displayed above the hotspot. Supports placeholders: %storage%, %time%.


Additional Notes

  • You can limit the number of active hotspots per player to prevent spamming. For example, in config.json:

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