> For the complete documentation index, see [llms.txt](https://paw-studio.gitbook.io/paw-studio-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://paw-studio.gitbook.io/paw-studio-docs/litefish/modificators.md).

# Modificators

Modifiers define additional behavior or bonuses that affect the fishing system. They can be created as standalone modifier files or embedded directly into the configuration of `baits`, `enchantments`, and `custom fishing rods`.

### :blue\_circle: Creating a Modificator

1. Go to the `/lfish menu` and click the `Modificator`.
2. Click `Add` to create a new modificator config.  All treasures files are stored in `server/plugins/LiteFish/modificators`.
3. Modifiers apply to `bait`/`enchantments`/`custom rods`.&#x20;

### Types

#### **Game Size**

Defines the overall length of the mini-game bar.\
A larger size generally makes the interaction slower and more forgiving, while a smaller size makes the game more dynamic and challenging.

#### **Game Speed**

Controls the update speed of the minigame in **game ticks**.\
**20 ticks = 1 second.**\
Higher speed means the bar moves faster.

#### **Player Health**

Represents the player’s life during the minigame.\
When this value reaches **0**, the game ends in failure.

#### **Autofishing**

Automatically triggers a catch attempt when the bobber enters the **BITE** state.\
Useful for automation-oriented gameplay.

#### **Bobber Amount**

Adds additional bobbers for casting.

> Note: The minigame does **not** support simultaneous gameplay for multiple bobbers. Only one can be active.

#### **Item Increase**

Multiplies the number of generated loot rolls.\
For example, if the player receives 5 loot drops while fishing, the system will generate loot **five times**, meaning each roll can produce a different item and rarity.

#### **Luck Increase**

Increases the effective luck applied to the **first half of the drop table**, improving chances of obtaining higher-tier items from that segment.

#### **Drop Health**

Increases the health value of each drop, affecting how much effort is required to secure the catch during the minigame.

#### **Time**

Adjusts the waiting duration before a fish begins biting.\
A lower value makes fish bite sooner; a higher value increases the delay.


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