๐Ÿ”ตModificators

Modifiers define additional behavior or bonuses that affect the fishing system. They can be created as standalone modifier files or embedded directly into the configuration of baits, enchantments, and custom fishing rods.

๐Ÿ”ต Creating a Modificator

  1. Go to the /lfish menu and click the Modificator.

  2. Click Add to create a new modificator config. All treasures files are stored in server/plugins/LiteFish/modificators.

  3. Modifiers apply to bait/enchantments/custom rods.

Types

Game Size

Defines the overall length of the mini-game bar. A larger size generally makes the interaction slower and more forgiving, while a smaller size makes the game more dynamic and challenging.

Game Speed

Controls the update speed of the minigame in game ticks. 20 ticks = 1 second. Higher speed means the bar moves faster.

Player Health

Represents the playerโ€™s life during the minigame. When this value reaches 0, the game ends in failure.

Autofishing

Automatically triggers a catch attempt when the bobber enters the BITE state. Useful for automation-oriented gameplay.

Bobber Amount

Adds additional bobbers for casting.

Note: The minigame does not support simultaneous gameplay for multiple bobbers. Only one can be active.

Item Increase

Multiplies the number of generated loot rolls. For example, if the player receives 5 loot drops while fishing, the system will generate loot five times, meaning each roll can produce a different item and rarity.

Luck Increase

Increases the effective luck applied to the first half of the drop table, improving chances of obtaining higher-tier items from that segment.

Drop Health

Increases the health value of each drop, affecting how much effort is required to secure the catch during the minigame.

Time

Adjusts the waiting duration before a fish begins biting. A lower value makes fish bite sooner; a higher value increases the delay.

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