๐ตModificators
Modifiers define additional behavior or bonuses that affect the fishing system. They can be created as standalone modifier files or embedded directly into the configuration of baits, enchantments, and custom fishing rods.
๐ต Creating a Modificator
Go to the
/lfish menuand click theModificator.Click
Addto create a new modificator config. All treasures files are stored inserver/plugins/LiteFish/modificators.Modifiers apply to
bait/enchantments/custom rods.
Types
Game Size
Defines the overall length of the mini-game bar. A larger size generally makes the interaction slower and more forgiving, while a smaller size makes the game more dynamic and challenging.
Game Speed
Controls the update speed of the minigame in game ticks. 20 ticks = 1 second. Higher speed means the bar moves faster.
Player Health
Represents the playerโs life during the minigame. When this value reaches 0, the game ends in failure.
Autofishing
Automatically triggers a catch attempt when the bobber enters the BITE state. Useful for automation-oriented gameplay.
Bobber Amount
Adds additional bobbers for casting.
Note: The minigame does not support simultaneous gameplay for multiple bobbers. Only one can be active.
Item Increase
Multiplies the number of generated loot rolls. For example, if the player receives 5 loot drops while fishing, the system will generate loot five times, meaning each roll can produce a different item and rarity.
Luck Increase
Increases the effective luck applied to the first half of the drop table, improving chances of obtaining higher-tier items from that segment.
Drop Health
Increases the health value of each drop, affecting how much effort is required to secure the catch during the minigame.
Time
Adjusts the waiting duration before a fish begins biting. A lower value makes fish bite sooner; a higher value increases the delay.
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