Drop Animation

Drop Animation

Drop Animation controls how items are visually dropped into the world. It works with a list of items and plays effects, sounds, and movement behaviors while spawning them.

Example

"drop_animation": {
  "delay": 5,
  "effects": [
    "TELEPORT_TO_PLAYER"
  ],
  "drop_sound": {
    "sound_name": "ENTITY_ITEM_PICKUP",
    "pitch": 1,
    "volume": 1
  },
  "velocity": {
    "type": "FOUNTAIN",
    "power": 0.4
  }
}

Parameters

delay

How many ticks to wait before dropping the next item. Example: delay: 5 → one item every 5 ticks.


effects

A list of item-based effects applied during the drop animation:

  • TELEPORT_TO_PLAYER – teleports each dropped item to the player’s location after 1 second.

  • GLOW – makes the item glow while it exists in the world.

  • PICK_UP_PROTECTED – protects the dropped items so only the event owner can pick them up. Other players will be unable to steal the loot.

drop_sound

Sound played each time a single item from the list is dropped.


velocity

Controls how dropped items move after spawning.

Different velocity types define various item behaviors.

Type
Description

NORMAL

Standard item physics with no special movement.

FOUNTAIN

Items shoot upward in a fountain-like arc.

FLASH

Items burst outward quickly in random directions.

TO_PLAYER

Items instantly move toward the player’s position.

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