> For the complete documentation index, see [llms.txt](https://paw-studio.gitbook.io/paw-studio-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://paw-studio.gitbook.io/paw-studio-docs/litesize/plugin-overview.md).

# 🧩Plugin Overview

## LiteSize

**LiteSize** adds a new creature size mechanic to Minecraft, allowing entities to become smaller or larger as part of normal gameplay.

### Features

* 🧪 **Size Potions** — create potions that temporarily increase or decrease a creature's size.
* 💥 **Multiple Potion Types** — use regular, splash, and lingering potions.
* 🐄 **Random Creature Sizes** — configure worlds where naturally spawned creatures receive a random size within a defined range.
* ⚔️ **Temporary Mob Combat** — summoned creatures can temporarily attack nearby entities, creating dynamic combat encounters and making summoned mobs more interactive.
* 📏 **Percentage-Based Size** — sizes are defined relative to the entity's default size:
  * `50%` — half the normal size
  * `100%` — default size
  * `150%` — one and a half times the normal size
* 🧴 **Capture Small Creatures** — creatures below a configurable size threshold can be captured in an empty bottle and stored as an item.
* 🖼️ **Creature Displays** — captured creatures can be placed in item frames and displayed in the world as decorative entities, preserving their size.
* 🏆 **Size Competition** — collect, display, and compare creatures to find the biggest and rarest ones.
* 🗿 **Stands & Displays** — use captured creatures as decorative displays around your server.

LiteSize turns creature size into a collectible gameplay mechanic — **find them, shrink them, capture them, display them, and compete for the biggest creatures.**
