🎣Fishing Categories

Each category defines where and what the player can catch. When creating a category, you can configure:

1. Biomes 🌍

You can specify the exact biomes where this category is active. Only in these biomes will fish or items from this category be obtainable.

2. Loot Map 🎁

Every category includes a custom loot map that defines how items are selected and what the player receives.

There are currently 3 types of fishing: WATER, LAVA, VOID

🐟 Creating a Category

  1. Go to the /lfish menu and select the fishing type (WATER or LAVA or VOID)

  2. Click the Add button to create a new category file. All category files are stored in server/plugins/LiteFish/categories_%type%

  3. In the new category, go to the Biomes section and add the biomes in which the player will receive custom loot. (The biome you are currently in will be highlighted)

  4. At the top there will be a category icon, you can change it to display in the Catalog for users. To change the icon, create a new item with your material, name and lore and drop it into the icon button

  5. Next, click the Add button to create a new rarity. Go to the new rarity and click on the icon at the top to change the rarity name. For example, <gray>Common

  6. Set the chance for rarity, since at the moment there is only one, you can set it to 100%

  7. Next, prepare your item that you want players to be able to catch and drop it in the Add button

  8. Now, if a player is in a given biome group, they will only catch that item. You can add an unlimited number of categories and drops.

🎲 Choice Mechanics

The category selection takes place in the bobber location.

When choosing, the chances are normalized, that is, they are equal to 100%. If you have 4 rarities with a set chance of 50% or 0%, then everyone will have an equal chance of 1/4.

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