# Aquarium

### Aquarium Configuration

The aquarium can be placed and used by players to **store fish** and **increase their weight over time**.

<div align="left"><figure><img src="/files/c4ePilSaiC4mgldPWq15" alt="" width="285"><figcaption></figcaption></figure></div>

<figure><img src="/files/n264ltXhd4U4MEp28Vmx" alt=""><figcaption></figcaption></figure>

#### Settings Overview

```
max_fish: 3
base_growth: 1
notification:
  messages: 
    PLACE: You have place %aquarium_name%
    BREAK: You have break %aquarium_name%
    BAD: There are fish in the aquarium
aquarium_item:
  material: GLASS
  display_name: <gradient:blue:red>Aquarium
water_material:
  - BLUE_STAINED_GLASS
gui:
  title: 'Aquarium'
  sound: ENTITY_EXPERIENCE_ORB_PICKUP:0.5:2
  icons:
    - id: '1'
      pattern: fish_slot
    - id: '2'
      icon: { material: BLACK_STAINED_GLASS_PANE, display_name: '<gray>Free slot' }
    - id: '0'
      icon: {material: BLUE_STAINED_GLASS_PANE, display_name: ' '}
  map:
    - '0 0 1 0 1 0 1 0 0'
```

#### How It Works

* **`max_fish`** – Maximum number of fish that can be placed in the aquarium.
* **`base_growth`** – Amount of weight a fish gains per minute. For example, `1` means the fish gains +1kg every minute while in the aquarium.
* **`notification`** – Messages displayed to the player:
  * `PLACE` – When an aquarium is placed.
  * `BREAK` – When an aquarium is broken.
  * `BAD` – When the aquarium contains fish and cannot be broken.
* **`aquarium_item`** – The item representing the aquarium that can be placed in the world. [LiteItem](/paw-studio-docs/overview/liteitem.md)
* **`water_material`** – Materials used to simulate water inside the aquarium. Multiple materials can be combined for color effects.
* **`gui`** – Default GUI when opening the aquarium


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