> For the complete documentation index, see [llms.txt](https://paw-studio.gitbook.io/paw-studio-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://paw-studio.gitbook.io/paw-studio-docs/litedungeon/main-info/plugin-overview.md).

# Plugin Overview

## Overview

A powerful dungeon and temporary structure system for Minecraft, designed for both **instanced worlds** and **survival worlds**.

Create fully custom dungeons, generate temporary structures in existing worlds, and automatically restore everything when the dungeon ends.

### 🏰 Dungeons & Temporary Structures

Dungeons can be generated in two ways:

* **Instanced Worlds** — run dungeons in separate worlds without affecting the main world.
* **Temporary Structures** — generate dungeons directly in survival worlds.

Temporary structures automatically track the blocks they replace. When the dungeon ends, the original blocks are restored, leaving the world exactly as it was before.

### 🗺️ Dungeon Maps

Create custom maps that generate a dungeon at the location shown on the map.

Instead of the vanilla treasure-map marker, you can use **any PNG image**. The image is automatically scaled and converted into map pixels, allowing you to create custom markers, icons, logos, or dungeon symbols.

This works like an enhanced version of the vanilla **Treasure Map** system.

### ⚡ FAWE Support

Large structures can use **FastAsyncWorldEdit (FAWE)** for significantly faster and more efficient world editing.

This makes it possible to generate large dungeons and structures while minimizing server impact.
